![]() The "cooldown resource" overall felt okay once I had adapted to it. The flow of gameplay is quick-paced, faster than D2 while not as frantic as D3. Personally, I found the game to be fun as the Monk and Barbarian, but the Wizard needed a lot of work. The feeling from people who had the chance to play the game at BlizzCon seemed largely positive, and demo exit poll discussions with the devs at the show were encouraging. ![]() There are some positives when it comes to Immortal. I feel there are some actual good points to Immortal and there are things we could be excited for, but there are obviously many issues to be concerned about as well. ![]() Since then, outright anger has condensed into solid criticisms and vitriolic comments have made way for thought out concerns. I know this article is coming late, being over a month since BlizzCon, but I felt that it was almost impossible to discuss Diablo: Immortal immediately following the announcement. ![]()
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